![]() ![]() ![]() Doing so takes multiple steps and materials and more time than it’s worth. To recover both, you need to eat, but to get the best effect, you need to cook your food. Health depletes when you’re hit by enemies. Stamina depletes from actions and also over time as she gets hungry. If you’re on board your ship, where you’ve stored everything, you can’t craft unless you have all the required materials on your person.Įspecially because Kara has both a health and stamina meter. If there are materials on the ground in front of you, you can’t use them. Not even when I crafted boxes and baskets onboard my ship did I have enough space and to make matters worse, you can only craft with what’s in your pockets and the bag you currently have equipped. If I wanted to drop something but my pockets were full, often I couldn’t and so I’d be forced to eat something to make room.Įven after I finally found enough materials to craft a bag and double my inventory space, I was still always out of room. More than once I’d try to access something in my inventory only for the button press to not register. Moving across to the other required a second button press and more scrolling to find what I was looking for. On PS4, you press R1 to bring up the crafting menu and inventory but I could never be certain which window I’d be in. This is a constant occurence in Windbound.Ĭompounding matters is the fact that inventory management and crafting are terrible. The first stumbling block came only moments later when I’d already filled my pockets with crafting materials and couldn’t pick up something new. The tropical setting, vast ocean, bright colours and cartoon aesthetic are genuinely engaging and I found myself drawn into the world. If Windbound wanted to teach me to peacefully live with the creatures of this world, it failed.Īt the very beginning, when Kara awakes on the first island, there is a sense of wonder to be had. I sailed away and never looked back but I would have killed it had I had the right weapons. Eventually, I discovered I was in the vicinity of a giant shark. Occasionally I’d hear the music change to the combat theme but would look around and find myself alone. While sailing, which we’ll come to shortly, there’s very little engagement with the ocean beyond the actual sailing. Not that you’ll care because you’ll have already moved onto the next island to deplete its natural resources and doom the animals there to a long, painful death by starvation. Similarly, murdering animals on each island has absolutely no consequence as they continually respawn after a few minutes. Crafting materials like grass, rocks, sticks and the like can be limited but you’re encouraged to strip mine each island you visit before moving on. ![]() But this doesn’t come through in Windbound’s gameplay whatsoever. A story about learning to live alongside animals and plants, using them sparingly and co-existing. The pre-release marketing spiels for Windbound espoused the idea it was this great moral tale of humanity versus nature. In the end, we’re left with a game that could have been great and is instead, only ok. Windbound is certainly crammed with character and potential but it sadly never capitalises on either. What begins as interesting becomes tedious. While the initial joy of hunting, gathering, sailing and crafting makes the opening hour or so of Windbound feel like a breath of salty fresh air, the longer you play, the less it shines. Developed by Aussies 5 Lives Studios, “ Windbound is a 3rd-person roguelike, set on a fully procedural archipelago.” Players control Kara, a shipwrecked warrior, seeking her clan. This is a genuine joy to use plus with the item pointer you can use it to swab items my method is to get a full stack of something common grass or stone then drop them and change the id this is what I have so far enjoy ^^ and again thank you for making this table.I had high hopes for Windbound but sadly they’ve been dashed on the rocks like so many grass canoes. ![]()
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